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The Salvage Server Project (SSP)
The Free Range Salvage Server
Project (SSP) is an ecological engineering and technology initiative. From renewable energy and
electronics, to home gagets, to recycling computer hardware, the purpose of the Salvage Server
Project is to allow people to understand and interact with the technology of their everyday
lives and then manipulate those objects to make them more ecologically practicable to
face the future challenges of energy and resource depletion.
Ecology is usually considered to be biological something related to "life". Generally ecology is understood as the "study of the relations between natural species and their environment". The "ecology of technology" is therefore the analysis of the relations between our technological tools, the factors that influence their operation, and how this changing relationship might affect the technological mediation of human society's relationship to its own natural environment.
Project Activities
These are the main areas of work for the Salvage Server Project at present:
Limits to Technology
exploring the ecological boundaries of modern society- Limits to Technology is a research project on the role of resource depletion and the ecological limits to human society within our future use of "technological systems" a broad term covering both our use of computers and mobile technologies, but also the electronics, metals and chemical components of everyday goods and products, and the latest "green technologies".
The "Limits to Technology"
workshop- The Free Range Salvage Server Project's Limits to Technology presentation is a 2-hour examination of the role of resource depletion and the ecological limits to human society in our future use of "technological systems".
Permaneering
a design strategy for "Persistent
Materials and Engineering"- A developing concept within the Salvage Server Project's approach to engineering, electronics and system design. Put simply, it's an approach to selecting, salavaging, reusing and modifying tools that's based within ecological design criteria.
What's the 'Salvage Server' Project about?
We have lost control of technology; not simply because technology has become
too 'technical', but more precisely because in modern society we've lost the desire to understand what's
going on around us. In order to extract maximum economic value society has "specialised" its
functions, and as part of this process we've been deskilled as individuals. As a consequence
of this indifference to what makes the world around us
operate, we're increasingly being subject to the demands of modern technology, and as a result we are
made to fit our lives around the requirements of the
economic and social systems it creates; rather than being able to choose how we
integrate technology into our lives in
order to create the the lifestyle we desire.
The Free Range Network's Salvage Server Project (SSP) has been developed to
study the interface between technology and human ecology the way that
technology both enables, benefits, but also creates problems for our daily lives.
At the simplest level it has been developed to assist those who want to get more
'technical' with the equipment that surrounds them in their everyday lives; at
the most complex it's trying to devise a whole new design strategy
for our future existence.
The SSP was created out of the Community-Linux
Training Centre Project. Following a series of events, especially the
Tech2 Festival in
Lancaster in 2002, it was clear that we needed the develop a strand that looked
at the role of technology in human ecology, and how people could get "more
technical" with the 'stuff' that surrounds them. In particular, we have
concentrated on the use of recycled materials and electrical equipment in support
of community-based projects (e.g., see The
Container Project). Whilst the Salvage Server Project began with an emphasis
on reclaiming computer equipment (hence, salvage(ed) server project)
it now looks at "trash technology" in the broadest sense, as well as
incorporating issues such as electronics, engineering, and building renewable
energy systems to provide mobile power sources.
